Since the major update of Shadowverse, many balance changes had been added. More importantly, they added new cards called the Shadowverse Darkness Evolved pack. These new cards swept the game and introduced new strategies and deck builds.
So what exactly are these Darkness Evolved pack? Well, they added 109 new cards for each classes including Neutral. I will not be listing each one of them. Instead, I will mention the changes they brought for each classes, some guides, some suggestions and maybe mention some noteworthy cards.
By the way, the Shadowverse team will sending 5 Darkness Evolved pack for every player who finishes the tutorial before December 28, 2016. This is a token of their appreciation for the success they gained since the launch of the game. If you still haven't claimed the reward, you still have plenty of time to login and play the game.
Shadowverse Darkness Evolved Guide:
Forestcraft is well known for its ability to overwhelm the field with followers. With the addition of the Darkness Evolved cards, Forestcraft gained a lot flexibility. The most noticeable cards are Elf Knight Cynthia and Crystalia Tia.
Elf Knight Cynthia: Whenever another allied follower attacks, give it +1/+0. Evolve: Summon 2 Fairies. Whenever another allied follower attacks, give it +1/+0.
If you think of Forestcraft, you think of Fairies and how to take advantage of Forestcraft's enormous prowess of putting Fairies into your hand. Many players takes advantage of these Fairies by using Petal Fencer which turns every Fairies that comes into play into another Petal Fencer. It's great but with Elf Knight Cynthia, you can make, not only your Fairies more dangerous, but any other followers including Neutral cards. In my opinion, this is an even more flexible version of Petal Fencer. As a result, you'll gain an more reliable strategy and maybe, have a priority follower to evolve as a change.
Crystalia Tia: Fanfare: Summon a Crystalia Eve. Give it Ward and evolve it if at least 2 other cards were played this turn.
You see a lot of Forestcraft users who are very adept at using Nature's Guidance or Ancient Elf to do a synergy of combo. Well, Crystalia Tia makes them even more dangerous. What makes this card even more game changing is, it fits with any other types of Forestcraft deck. It is so good that you won't even miss the previous version of Homecoming.
In my opinion, Swordcraft undergone the least changes compared to other classes. This doesn't mean that it has gotten weaker. In fact, because of the Darkness Evolved cards, it has improved a lot. The most noticeable card addition is Leonidas and Avant Blader.
Avant Blader: Fanfare: Put two random Officer cards from your deck into your hand.
The struggles for Swordcraft is the shortage of Officers from time to time especially against Control Decks. Avant Blader gives you a lot more supplies of Officers during these times. As a result, even at later turns, you'll still have Officers you can deploy and combo with your Commanders.
Leonidas: Last Words: Summon a Leonidas's Resolve.
This made the Swordcraft class competitive even through the late turns. The reason for this is actually because of Leonidas's Resolve. Leonidas's Resolve gives +3/+3 and Rush for any followers that comes into play. This means that even a Quickblader becomes dangerous at 4/4 stats! Considering the play point cost of the cards available for Swordcraft, you can end the match in a few turns even if your opponent still has large defense points.
Runecraft class gained a lot because of the Darkness Evolved cards. The not so popular Earth Rite deck now become more competitive and can even go head to head against high tier Shadowverse decks. For Earth Rite, the most noticeable card and should definitely be a part of any Earth Rite decks is Remi and Rami Witchy Duo. Most card additions are to improve Earth Rite however there is a certain card that really stabilized the Spellboost aspect of Runecraft. That card is Witchbolt.