With the release date of Super Mario Run getting closer, here's a recap of the latest news for the game. The game will be released on December 15 and as the date gets closer, more information is released about the game. 

Debut at The Tonight Show

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source: The Tonight Show Starring Jimmy Fallon

Reggie Fils-Aimé and Shigeru Miyamoto attended The Tonight Show last week. They, among other surprises, displayed the gameplay and mechanics of the new Mario game live. We could see a complete course completed by Jimmy Fallon, who is not that bad of a gamer. Among some other things we already knew, the game is played with one finger, Mario automatically jumps over obstacles, the objective is to catch as many coins in the least amount of time, we could also see a mechanic in which, if you jump at the right place indicated by an arrow, more coins will appear. This will probably be especially important for people going after the highest scores.

Reggie also informed that in the App Store, since Thursday 8th, there is a playable demo that anyone can for users to experience the game firsthand.

High Hopes for Super Mario Run

This is probably a given, but many people have stated that the game is incredibly addictive and fun. Some enthusiastic users, who have already played the demo available in the App Store, have deemed the game to be entertaining, engaging, with a varied arc of difficulty, and incredibly fun. There was special mention of the many ways in which the game can be played. For some, just going left to right will be the end goal. But the game is incredibly deep, and if you want to catch the purple special coins and catch the most amount of coins in the least amount of time, you are going to need a plan.

This way, a child or an adult planning on just enjoying the game without much thought can do so, and the hardcore gamer that wants to explore every nook and cranny can also do so. 

Online Connectivity Required for Playing

This is probably the not so good, kind of annoying news. According to an interview with Mashable, Shigeru Miyamoto confirmed that Super Mario Run will require internet connection in order to be played. He said the following: 

For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.

We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.

This means you won't be able to play the game, even though the full thing will cost $9.99, without having a Wi-Fi connection or wasting your cellphone internet data. But wait a second, doesn't the game have a World Story mode? That doesn't sound like it would require an internet connection. Let's listen to what Shigeru said regarding that matter:

We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection. But then the challenge is when that's operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well.

Apparently, there's some kind of communication between modes, and the lack of internet connection in one of them complicates things. That's a shame, though. In crowded cities, maybe it won't hurt the game much, but out in places where there's bad reception, this kind of defeats the purpose of having a Mario game on your cell phone.

Apart from the reasons given by Shigeru Miyamoto, there´s also the intention from the developers to prevent piracy. 

That's all for Super Mario Related news. Here is the gameplay video, so you make an all-around idea of the game.

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DavidFields

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